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Final Fantasy XIII: One Step Forward, One Step Back

>> Friday, March 26, 2010

Finale Fantasy XIII was released last week Tuesday and this week we will have a guest blogger giving you his review.


Final Fantasy XIII

One Step Forward, One Step Back

by Michael "Haru" Mares

The Final Fantasy series has long been known for its compelling storylines, amazing soundtracks, and breathtaking cutscenes and animation. Let's face it though, the Active Time Battle (ATB) system isn't exactly the most entertaining method of combat, and the challenge of a Final Fantasy game usually leaves about half-way through the storyline, when some of the major side quests begin to emerge.



Final Fantasy XII's attempt to create a real time battle-system came out as a sluggish system where you could preset your character's AI ahead of time, making for an incredibly dull experience where you could literally walk away from the controller to grind. Final Fantasy XIII features Crystal Tools, Square-Enix's latest stab at a real time, challenging battle-system, and they utilize it to great effect.



Crystal Tools is an easy to pick up, fast-paced, real time battle system, and let me start off by saying that the result is pretty. Watching the characters weave in and out of enemies employing incredible acrobatics is like watching art in motion. Lightning in particular moves with such grace, speed, and power that it's easy to see where she got her name and the battle-system is actually unobtrusive and simple enough to actually pay attention to her flying through enemies.


The notion of Magic Points has been completely done away with. Instead, spells and various attacks cost segments of your ATB gauge, which gets larger as you progress through the storyline. What you do is stock various commands into a que and once the ATB gauge is full, all the commands are carried out in quick succession. You can also press a button to carry out stocked actions before the ATB gauge completely fills. Chances are, you will rarely ever interrupt your ATB gauge from completely filling simply because of how fast the game is. Final Fantasy XIII only allows direct control of one character, and for good reason: There usually isn't enough time during an actual battle to be bothered individually selecting commands for one character, let alone three, and you will end up selecting the "auto-battle" command, which selects the best commands for the situation (99% of the time, anyway...).



Most of your time in battle will be spent shifting roles. At any given moment throughout the battle, you can have your battle party change their roles via a "paradigm shift" with the tap of a button and have them play an entirely different set of roles. Roles fall along the lines of standard roles in most MMORPGs, allowing characters to take the role of a tank, a physical damage dealer, a buffer, a debuffer, a healer, and a magic damage dealer. You only have six slots to create sets of roles for your three combatants, and certain characters are better at certain roles than others, so there is quite a bit of pre-battle strategy that needs to be employed else you find yourself torn to shreds during an oncoming boss fight, which brings me to my next point.



Above all else, the number one thing that I enjoy about Final Fantasy XIII is that it is challenging. There are a lot of people who complain about the linearity of the game as opposed to other Final Fantasy titles, but the linearity of the progression ensures that at no point can you break the game. Every encounter is challenging enough to pay attention to. This particular gamer has died in Final Fantasy XIII more times than in any other Final Fantasy title collectively. The eidolon battles are particularly brutal, often warranting two or three tries from even skilled gamers. Sheer speed of battle and linear game progression aside, a lot of the challenge simply comes from a limited crystarium throughout a majority of the game.



Players of Final Fantasy X will be right at home with Final Fantasy XIII's crystogenesis system, which for all intensive purposes is Final Fantasy X's sphere grid system. Character levels no longer exist, and instead of experience you collect crystogen points (CP). You use CP in order to move across through the sphere grid... er, I mean crystarium... in order to boost your stats and unlock new abilities in each of the six given roles. Unlike Final Fantasy X, however, each character possesses their own unique crystarium, and are better suited for certain roles than others as I mentioned earlier in the review, and you can only progress so far through the crystarium until you reach the next major plot-point in the story. Though there are some issues that some have with this system (namely being unable to unlock the full crystarium until after defeating the final boss), it is actually a great way to ensure that the game remains challenging to the very end, which I ended up appreciating greatly.



Of course, it's hard to mention a Final Fantasy game without bringing up graphics. Square, and particularly the Final Fantasy series, has set the bar for gaming graphics and Final Fantasy XIII is absolutely no exception. The 360 release is three discs takes up a whopping 18.3GB of hard drive space should you choose to install it (and you'd be crazy not to), and every second is on vibrant, glorious, HD display. There wasn't a second of this game that I wasn't completely captivated by the graphics. However, being fortunate enough to have been able to see both the PS3 release and 360 release, I'd say to go after the PS3 release if you have a choice, there is a noticable difference in graphical quality just glancing between both being played side-to-side, and once you reach disc 3 on the 360 version, there are even a few loading issues (I got stuck at a loading screen twice).



The soundtrack is also very much worth mentioning. There was a lot of concern about Nobuo Uematsu not being involved in Final Fantasy XIII's soundtrack, but I'm very pleased to announce that Masashi Hamazau has done an outstanding job in his stead. Final Fantasy XIII's 85 song soundtrack is as grand and epic as Uematsu's works, and even as I write this review I'm listening to some of the more peaceful songs in the amazing 5-disc soundtrack. In particular, the battle theme of Final Fantasy XIII is, in my opinion, the best in the series.



So we've got a challenging and fun gameplay system, stunning graphics, and grand orchestral soundtrack. You would assume that because it's a Final Fantasy game, by default the story would be outstanding and you would be left with the perfect RPG. For all the hard work that went into the gameplay though, Final Fantasy XIII falls short on the story.



There's really nothing wrong with the story in and of itself, being the standard affair of taking on the role of people fighting against an oppressive government, but the way it's told is extremely disjointed and confusing.



Most of the characters are actually pretty fleshed out and have some fairly intriguing back stories, which ended up pissing me off towards the end of the game, when you learn that more than half of them actually have absolutely nothing to do with the overall plot of the game and just kind of got dragged into the whole ordeal against their will, including Lightning, the character so proudly tattooed across the box art.



The game also has the feature of a datalog which automatically updates as you go through the game, and unless you read it, the early game will have you absolutely confused at every turn as characters casually whip out a constant slew of unfamiliar lingo. Nothing really makes sense until around mid-game if you're not constantly checking your datalog every time something new pops up in it. I realized this most thoroughly when I was 20 or so hours in the game and a friend came by my room to watch, asking if I knew who the bad guy was. I honestly couldn't begin to answer who or what exactly I was fighting against, I had just been running through a long series of battles, which brings me to one of my bigger points.



The linearity of the game, though good for gameplay, actually detracts from the epic, fantasy feel that all other Final Fantasy games have, that indeed all Final Fantasy players search for. There are no towns, no real interaction, no secret areas, and no backtracking to older areas (with one exception at the very end of the game). Final Fantasy titles usually involve meandering around an overworld map, building yourself up for a big dungeon. Final Fantasy XIII, by contrast, is a series of interconnected big dungeons which has you feeling like you're running a gauntlet of enemy encounters to get to the next cutscene. The result of this is a rushed feeling, never allowing you to get as deeply involved as earlier Final Fantasy titles do, as you're constantly rushing ever-forward to the next objective point.



That isn't to say that Final Fantasy XIII's story is bad, it's just not as fleshed out and colorful as previous titles. Where previous Final Fantasy titles have made historic moments in gaming through their storylines, Final Fantasy XIII is incredibly bland in comparison.



Overall I'd say that Final Fantasy XIII was an experiment, and a successful one at that. Square-Enix set out to test their new gameplay system and passed with flying colors and now just need to incorporate their shiny new battle system with the depth and flavor of older titles. The existence of Final Fantasy XIII is a good sign, showing divergence and a fresh outlook on the series. So it may not have the grandeur of other Final Fantasy games as far as storyline goes, but Final Fantasy XIII is fun, and in the end, isn't that all really matters when it comes to a game?



Final Fantasy XIII gets a 4 out of 5 stars.


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Year of Biodiversity and Tiger Updates

>> Monday, March 22, 2010

UN's International Year of Biodiversity is really taking off. Besides educating about biodiversity, there is a PUMA ad campaign, constant press releases, inspiring stories of people and groups doing what they can to promote a healthy world, and so much more! They are even partnering with WWF to promote Earth Hour, which is coming soon.


The website is loaded with all kinds of informative videos, podcasts, photos, and other goodies designs to inspire and educate. There is even a calendar with all the events that are going on for this year. Truly, UNEP has done a fabulous job with trying to get the message out there.

On the other end, the WWF year of the tiger isn't doing so bad either! They are constantly releasing articles on the fight for the tiger like this one about Chinese medicine societies rejecting tiger bones. This is a very big step to conserving these amazing creatures.

So between learning about awesome animals here on Potspoon!, reading up on biodiversity, learning about tigers and how you can help, and the upcoming Earth Hour, how have you been impacting your world?


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Seeing Stars!

>> Sunday, March 21, 2010


I realized that after doing a few Name That Creature posts on Facebook that I should really make sure many of the creatures featured have a post on Potspoon! to make it easier to look up. First on this list of creatures I have skipped is the reticulated sea star or the cushion star, Oreaster reticulatus. Adults get beautiful reds, browns, and yellows that are striking and easy to spot while snorkeling or diving. They can also reach sizes of 50 cm (almost 20 inches).


This sea star is very common in the western Atlantic and is a very visible creature in sea grass beds throughout the Caribbean. Since they spend much of their lives in sea grass beds, the juveniles are green in color to blend in with their surroundings. They rarely hang out in deeper waters. Here in the Virgin Islands you will find them amongst the Thalassia testudinum beds. If you recall, T. testudinum is referred to as turtle grass and is also where you commonly find our friend the queen conch.

Hanging out in these turtle grass beds allows them a diverse diet consisting mainly of sea sponges that wash in from reefs and various forms of mollusks. To eat, they actually put their stomachs out of their "mouth" then digest partially what they are consuming. When ready, they suck their stomachs back inside!

Like is the norm for echinoderms (although exceptions always seem to pop up), they use a water vascular system for structure and to use the tube feet they move around with. Believe it or not, these guys are related to urchins and sea cucumbers! There are many reasons how, but perhaps we will save that for another post!

Now you know a basic rundown of the amazing cushion (or reticulated depending on where you get your info) sea star. Feel free to leave any questions in the comments!


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Women In Games: Challenge The Image

>> Monday, March 15, 2010






Many people assume that the average video game player is a teenage boy glued to the television or computer screen. Not many think of girls and women as gamers and we should because game players are not just male.



In 2003 the Entertainment Software Association conducted a poll with the help of Peter D. Hart Research Associates. They found that women 18 years and older represent 33% of game players. Adult women gamers currently outnumber male gamers aged 6-7 and that this demographic only makes up 18% of the game players. On a whole 40% off the game playing population is female. (Novack pg. 55) The Consumer Electronics Association reported in a 2006 issue of The New York Times that "among game players between the ages of 25 and 34, women far outnumber men. The survey also found that 65% of women in this age bracket play games while only 35% of the men do. (Brightman)



Nick Yee published a blog on the gender and age distribution of mmorpg (Massively Multiplayer Online Role Playing Game) players. During his study known as the Daedalus Project: The Psychology of MMORPG's, he found that "male players tend to be between 12 to 28, while female players tend to be between 23 and 40." In 2007 the Casual Games Market report stated that 51% of their player market was female.(McCann)



Senior vice president of global sales and marketing for Sony Online Entertainment (SOE), Torrie Dorrell, claims that while women are playing games in significant numbers "what is lacking in the equation [is] women behind these games." (Reisinger)


So the question is, if women like to play games as much as guys, where are the women in the game industry and why is the game industry predominantly male? Stop by next week for an answer to some of these questions.


References

Brightman, James . "Study: Women Gamers Outnumber Men in 25-34 Age Group - Video Game Features, PC Game Features." Video Games, Video Game Cheats & Free Downloads. 17 Apr. 2006. 23 Aug. 2009 .

McCann, Shawn. "Not Just for Boys Anymore." Library Journal 15 Nov. 2008: 51

Reisnger, Don. "Just stop it already: Women do play video games | The Digital Home - CNET News." Technology News - CNET News. 9 July 2008. 22 Aug. 2009 .

Yee, Nick . "The Daedalus Project: Gender and Age Distribution." Nick Yee's HomePage. 1 Jan. 2003. 22 Aug. 2009 .

Novack, Jeannie. Game Development Essentials Second Edition. Clifton Park, NY: Delmar Cengage Learning, 2008.

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Potspoon! Updates

>> Saturday, March 13, 2010

Hello, dear readers... hope all is well for you out there. Since the posting on Potspoon! has been erratic lately, I figured I would clue you in to what is going on around here.

First things first, Mimi (that would be me) got studio space for her little art business and has been dealing with all that growing a business entails. That also means less time for posting. However, on our Facebook Fan Page, we have been keeping the masses entertained with a "Name That Creature" game. We post pictures of critters, usually previously seen on Potspoon!, and the race is then on for who can come up with genus and species using minimal clues. It's actually quite fun and you are free to post pictures of your own as well. Many of our small updates are posted here as well. Feel free to join the fun.

Our amazing writer of all things spacey, Astro Todd, worked it out so that we could sponsor an episode of 365 Days of Astronomy. It's a daily podcast about, well, astronomy! Our episode is the March 9th episode but listen to a ton of them, they are quite fun! Also, our dear Astro Todd is in the process of starting his own blog: c squared. It's under construction at the moment, but keep in tune because if his previous posts are any indication, it will be a great blog to follow.

Lastly, many of my older readers will recall there was a mysterious "Bitters" who was supposed to contribute to the site. I think this may have been the last post she was mentioned in... that was a long time ago! Well folks, this mysterious Bitters has returned and is ready for action! She will be writing about all things techie (or anything else that suits her fancy) and you can read her first post here. Should be a fantastic series!

Now you know where we stand! What are you all up to these days?



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